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Neverwinter nights enhanced edition console codes
Neverwinter nights enhanced edition console codes




neverwinter nights enhanced edition console codes

The old approach can be restored with using "shadowfliporder 1" in the console. It does not fix every issue, however, and in rare cases, some issues may become more apparent - but all in all, the benefits should outweigh the drawbacks. Reduced buffer transfers related to rendering shadows (perf+)įixed some common shadow rendering issues related to "behind" stencil tests. Greatly reduced the amount of CPU time spent on rendering shadows (50-90% less) by moving more work to the shaders and just doing things more intelligently. Many improvements have been made to the rendering and shadows engine:

neverwinter nights enhanced edition console codes

Nwscript.nss: Minor text/documentation updates. ResMan: Fixed RESTYPE_JUI having the wrong ID, and added to nwscript.nss. Nui/Scriptable UI: Fixed combo() widget not decoding UTF8 correctly. Renderer: Fixed SetTextureOverride() not working for custom content. This build is following the beta build from last week, and includes the following changes on top of it: More than 100 fixes | Many other new features, script commands & fixes Scriptable UI | Module authors can now create custom UI panels!Īpple M1 support | Owners of Apple M1 devices now will have a much better experience playing NWN:EE! New Curated Content | Play as a drow in Markus Schlegel’s campaign, A Hunt Through The Dark Renderer | Significant performance improvements & better shadows

Neverwinter nights enhanced edition console codes update#

Yesterday we released Patch 8193.32 for Neverwinter Nights: Enhanced Edition! This update brings dozens of bug fixes and new features- including some exciting updates for content creators! Curated community content is also getting a new addition: A Hunt Through The Dark, by Markus Schlegel! Greetings, Neverwinter Nights players and modders!






Neverwinter nights enhanced edition console codes