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The old approach can be restored with using "shadowfliporder 1" in the console. It does not fix every issue, however, and in rare cases, some issues may become more apparent - but all in all, the benefits should outweigh the drawbacks. Reduced buffer transfers related to rendering shadows (perf+)įixed some common shadow rendering issues related to "behind" stencil tests. Greatly reduced the amount of CPU time spent on rendering shadows (50-90% less) by moving more work to the shaders and just doing things more intelligently. Many improvements have been made to the rendering and shadows engine:
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Nwscript.nss: Minor text/documentation updates. ResMan: Fixed RESTYPE_JUI having the wrong ID, and added to nwscript.nss. Nui/Scriptable UI: Fixed combo() widget not decoding UTF8 correctly. Renderer: Fixed SetTextureOverride() not working for custom content. This build is following the beta build from last week, and includes the following changes on top of it: More than 100 fixes | Many other new features, script commands & fixes Scriptable UI | Module authors can now create custom UI panels!Īpple M1 support | Owners of Apple M1 devices now will have a much better experience playing NWN:EE! New Curated Content | Play as a drow in Markus Schlegel’s campaign, A Hunt Through The Dark Renderer | Significant performance improvements & better shadows
Neverwinter nights enhanced edition console codes update#
Yesterday we released Patch 8193.32 for Neverwinter Nights: Enhanced Edition! This update brings dozens of bug fixes and new features- including some exciting updates for content creators! Curated community content is also getting a new addition: A Hunt Through The Dark, by Markus Schlegel! Greetings, Neverwinter Nights players and modders!
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